Naughty Dog has released a 25GB patch for The Last of Us Part 1 on PC — its seventh update since the port was released just one month ago.
The Last of Us Part I v1.0.4.0 targets framerate issues by further optimizing GPU and CPU performance and adding a new option to adjust the texture streaming rate, according to the patch notes.
Also among the 22 bug fixes and improvements are texture and resolution enhancements for those playing on low or medium settings, as well as fixes for several instances that may lead to crashing.
Naughty Dog says it and PC port developer Iron Galaxy are “actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.” Specifically, the companies say those updates will improve framerate, texture fidelity, and CPU optimization.
The Last of Us Part 1 for PC was released with numerous technical issues that led to poor performance and excessive crashing. Two days after it was released, it held a “mostly negative” rating on Steam with over 9,000 reviews. Now, one month and seven patches later, its Steam rating has been elevated to “mixed” with nearly 18,000 user reviews.
Here’s Naughty Dog’s full list of patch notes for The Last of Us v1.0.4.0:
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
- Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
Jordan covers games, shows, and movies as a freelance writer for IGN.
Stay connected with us on social media platform for instant update click here to join our Twitter, & Facebook
We are now on Telegram. Click here to join our channel (@TechiUpdate) and stay updated with the latest Technology headlines.
For all the latest gaming News Click Here
For the latest news and updates, follow us on Google News.