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New remastered footage of Nintendo Space World 2000 presentation emerges online

A good day in the history of video game preservation

Remember the Nintendo Dolphin? The N64 successor that would destroy the PlayStation 2 and put Nintendo back on top? Well, Nintendo ended up naming it GameCube, and it fell a bit short of the expectations of even putting a dent in the PlayStation 2.

Still, the GameCube deserves a high place in video game history for providing a home to countless classics. As spotted by VGC, Ziff Davis Vice President and video game history preservation enthusiast Adam Doree just re-reminded us of that by uploading a remastered version of the GameCube’s original unveiling featuring mostly never-before-seen footage.

The footage comes from Doree’s own archives. Everything is now color corrected, semi-stabilized, and features a higher bitrate and other improvements. The footage is a compilation of highlights from Nintendo Space World 2000, the conference where Nintendo unveiled the GameCube. Clocking in at nearly one hour, this is a big but beautiful time capsule that has a lot to unpack.

So let’s look at the highlights of the highlights.

At 3:24, they unveil the GameCube.

At the 17:00 minute mark, they show something they called Mario 128. Interestingly, it’s a tech demo that resembles Super Mario Galaxy much more than it does Super Mario Sunshine. It was the center of Nintendo rumors for quite some time afterwards.

At 25:38, we get a then-new look at Zelda. It sure does bear a lot of resemblances to what we ended up getting with Twilight Princess.

On a sadder note, there’s Rare’s showcase. At the 26:00 mark, we get to take a look at GameCube’s Perfect Dark and Banjo games that ended up never making it into the console.

The whole thing ends with a neat Q&A session with Shigeru Miyamoto at 40:43.

This isn’t the first time Adam Doree’s revealed some surprising footage from Nintendo’s past. He’d very recently shared footage of a GameCube LCD monitor that almost was, so we must once again thank him for his efforts in preserving these pieces of Nintendo history.

Tiago Manuel

Tiago is a freelancer who used to write about video games, cults, and video game cults. He now writes for Destructoid in an attempt to find himself on the winning side when the robot uprising comes.

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