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Idol Showdown: How To Play Korone Inugami

With a difficulty rating of 1-star, Korone makes her appearance in Idol Showdown as an extremely beginner-friendly character, much like Fubuki. With a simple but aggressive set of moves, easy combos, and a straightforward gimmick, she’s the perfect character for people new to the fighting game genre, or those who just enjoy playing simple-to-learn yet powerful characters (rather like Street Fighter 6’s Ken).

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With her straightforward nature in mind, Korone can also be considered quite an honest character, meaning that players will still need to work for their wins. Attaining victory playing as Korone will necessitate keeping up the aggression using her forward-moving moves and being creative with pressure, to make up for her lack of built-in mix-up options. Here’s a look at her moveset, capabilities and combo options.

Doggo Dash


Korone performing the Doggo Dash in Idol Showdown

Korone’s Idol Skill is the Doggo Dash (Down, Down + S), which makes her dash forward on all fours. The main purpose of this move is to suddenly close the distance between you and your opponent. It is not invincible, so it may be a good idea to use Yubi! (Quarter Circle Forward + L/M/H or S) or a collab partner to cover your approach. Korone may not be as legendary as some fighting game mainstays, but she’s very unique to play.

Though it looks like Korone crouches quite low, this move does not actually allow her to pass under projectiles.

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Normal Attacks


Korone's medium attack used in an Idol Showdown battle

The normal attacks you should keep in mind for Korone are as follows:

  • Standing M is a long-reaching normal attack. It has slightly less reach than her Standing H but is considerably faster. It is a great attack for poking. This being a medium button means that combos that start with this attack should deal good damage as well.
  • Forward M is a punching attack that you can press twice to perform a follow-up attack. During both attacks, you cannot cancel into other normal attacks except Down Forward H (sweep). You can still cancel into special moves. This move is primarily used for block string pressure. Examples of how this could work include:

    • Stopping after the first punch and going for a grab.
    • Stopping after the second punch moving slightly forward, and then going for a grab.
    • Leaving a slight gap between the first and second punch to catch your opponent trying to counter-attack.
  • Jumping M is a decent cross-up tool.
  • Down H is a huge anti-air.

Forward M and its follow-up can be canceled into special moves. Use this to sneak some damage in if your opponent is hit by the attack. Performing sweep into Yubi! (Quarter Circle Forward + L/M/H or S) is also a good way to create some distance after this move is blocked.

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Special Attacks


Korone firing a projectile attack in Idol Showdown

  • Yubi! (Quarter Circle Forward + L/M/H or S) fires a finger forward as a projectile. The heavy/STAR version is faster and stronger, its 2-hit property allowing it to overpower weaker 1-hit projectiles. Decent amount of pushback.
  • DOOG (Quarter Circle Back + L/M/H or Back S) is a charging attack with a chainsaw. The medium version goes further than the light version. The heavy/STAR version goes the furthest and launches the opponent on the final hit, allowing you to convert into a combo from ranges where Down H would not connect after a Stand H hit. Use this move’s speed to surprise your opponent when they think they’re safe.

    • Can also be used in the air. Provides a ground bounce on hit, making this a vital tool for combo extensions.
  • Super Koro Punch (Down Down + L/M/H or Back S) is a jumping uppercut attack. The light version’s faster recovery allows it to be used to juggle the opponent. The medium version goes further up and deals multiple hits, but it takes longer for Korone to reach the ground again. The heavy version goes up to about the same height as the medium version but is invincible, so it can be used as a reversal to get you out of a tight spot.
  • X-Potato (Quarter Circle Forward + S): An invincible charging Super STAR Attack that costs 2 STAR gauge. Its horizontal reach makes it good for punishing your opponent, but it has a rather lacking vertical hitbox, which limits its potential to be used in certain combos.

Sample Combos


Korone performing her launcher attack in Idol Showdown

Korone’s DOOG attacks are key to her combo game, whether it be for converting, extending, or ending them. These particular combos aren’t very heavy on inputs compared to some others, making them perfect for those who are just getting to grips with performing them in this retro-tinged fighter.

  • Down L or Down M, Stand H, Down H, Jump H, DOOG M (Air), Down H, Jump H, Doog M (Air)
  • Stand H, Down H, Jump H, DOOG M (Air), Stand M, X-Potato
  • Stand M, Stand H, DOOG M, DOOG H, Down H, Jump H, DOOG M (Air)

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