Need some help understanding each Status Effect in Diablo 4? Well, here’s something to help you out with that.
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Diablo 4 is an Action RPG with a very dark and chaotic hellscape of a world to make your journey through. You will be offered many different classes to choose from, and each of these classes has a very distinct way of playing the game.
These classes will all make use of various statuses in different ways. Some classes will utilize certain statuses more than others, adding to their kit and how it feels to play them.
What Are The Different Statuses In Diablo 4?
Below you will find a table listing all the statuses from Diablo 4 in alphabetical order, as well as a description of their purposes in the game.
Status |
Description |
Barrier |
The Barrier status will grant some protection to those affected by it through the act of absorbing damage for them. Once the barrier hits its limit, it will be destroyed, and the damage reduction granted by it will cease. |
Bleeding |
The Bleeding status will deal damage over time to whoever is affected by it. |
Berserk |
While the Berserk status is in effect, the user will deal 25 percent increased damage and have an increased 15 percent movement speed. |
Burning |
The Burning status is the fire equivalent of Bleeding and will also deal damage over time. |
Chilled |
Chilled will slow down those with the status by reducing their movement speed. Continuous application of this status will result in the Frozen status. It is worth noting this will not slow down their attack speed, so melee-range enemies will still be just as much of a threat. |
Control Impaired |
Any character that has any of the statuses associated with crowd control will also have the Control Impaired Status. This is for skills that want to encourage a specific strategy regardless of which statuses different builds may use. |
Darkness |
Darkness will blacken out a large portion of the screen, preventing the players from knowing what is happening around them and making them far less effective. |
Dazed |
Dazed is a status that will prevent those affected from being able to use their skills or attack. This will not affect movement speed or hinder control of the character. |
Fear |
Unlike Dazed, the Fear status will greatly hinder control of the character. The character affected will begin moving away from the source of the fear for a set duration. During this time, they cannot attack or use their skills either. |
Fortified |
Fortified will grant a 10 percent damage reduction to whoever has the status. The most common way to acquire this status is to have your Fortify be higher than your Life. |
Frozen |
The Frozen status will prevent any movement, attacks, or skill use by those affected by the status. |
Healthy |
The Healthy status is applied to any character whose Life is above 80 percent. |
Immobilized |
Immobilized will prevent any form of movement from those affected by the status. This will not affect the ability to make attacks and use skills. |
Immune |
The Immune status will prevent damage to characters that have it, but it will also prevent them from gaining any status that would give them the Crowd Impairing status. Any status that grants Crowd Impairing is removed from those with the Immune Status. |
Injured |
The Injured Status is applied once a character’s life falls below 35 percent. It is removed once their Life is raised above this threshold. |
Knocked Back |
When the Knocked Back status is applied, the target is pushed away from the source that applied it to them. |
Knocked Down |
The Knocked Down status will prevent the receiver from moving or attacking until the status is no longer in effect. |
Poisoned |
The Poisoned status is similar to Burning and Bleeding in that it is applied damage over time to whoever has the status. |
Slowed |
The Slowed Status will reduce the movement speed of those that have it. |
Stealth |
The Stealth Status will grant the ability to not be able to be the target of enemies. However, if one should take damage or inflict it, the status will be removed. |
Stunned |
The Stunned status will prevent any attempt at movement, attacking, or using a skill for those affected by it. |
Taunted |
The Taunted status will make those affected target the caster for the remainder of its duration. |
Tethered |
The Tethered status will prevent those affected from moving out of the location they are tethered to. |
Unstoppable |
The Unstoppable status will remove any status that grants Control Impairing. It will also make it so they cannot receive a status that would grant them Control Impairing. |
Vulnerable |
The Vulnerable status will make those affected take 20 percent more damage than what they normally would. |
Is It Worth It To Use Non-offensive Statuses?
While it is understandable that you may think optimized builds can clear away all enemies before they become a problem would be the best course of action, the truth is that some build focus on survivability. These builds will use stunning and controlling effects to prevent the total amount of damage that comes their way, so they can escape any fatal situations.
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