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Destiny 2 Ghost Of The Deep: All Memory Of Darkness Locations

If you are looking to get the Ghost of the Deep title in Destiny 2 and increase your chance of obtaining The Navigator Exotic Trace Rifle throughout the dungeon, you have to complete the “In Memoriam” Triumph, which requires you to collect a certain amount of recorded memories of Xivu Arath. Aside from claiming the Triumph, completing this objective is also important story-wise, as it reveals more information about Xivu Arath and her relationship with Oryx, who Guardians managed to kill in the King’s Fall raid.



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Unlike dungeons such as Spire of the Watcher where you can get all the collectibles before the first encounter, Ghost of the Deep has two pieces of memories that are locked behind bosses. So, if you are planning to do it solo, you are going to have a hard time.



Memory 1: Spawn Location

1A

As soon as you spawn in the dungeon, go a few steps forward and look a bit to your right. You should be able to spot two cut trees fallen off. Beneath those trees there is a passage that leads into a secret room. Follow the instructions on the images below as there’s a small passage on the left side of those trees leading to the entrance of the room.

Once you are inside the room, head towards a door with red lighting. Go downstairs and then move straight. On the right side of the half-wall in the middle, you will find a blue object on the ground. If you collect it, you can listen to the first Memory of Darkness.

Memory 2: First Deep Jump

2A

There is only one Memory of Darkness in the initial area. For the rest of the memories, you need to finish the Ritual part and open the door, which requires you to collect four Vestige of Light and imbue them with four different statues. Once you head inside the facility, follow the path until you reach a circular room where you need to jump down.

2B

As soon as you jump down to the metal platform and survive the rotating blades, look for a breached fence on the wall, which is your way to the next memory piece. Jump through the fence and land on the metal platform on the other side. Make your way to the far end of the platform, and there you will spot a bunch of red and white cubes on the wall. You need to jump over them to make your way through a big cracked window on the left side of this area at the top.

Once you are inside the room, there is another of those blue objects in front of the closest red fuze to the door on the right.

Memory 3: Purple Room

3A

After collecting the second memory, head down and find the round tunnel on the wall, which will lead you to a series of fall-off jumps, at the end of which you will land in a room with a bunch of grown plants.

If you continue the way straight inside this room, you will enter a new room with purple lighting. Well, some might say it’s pink, but anyway, it’s quite distinct from the room you were in a few seconds earlier. There is a group of cylinder-shaped objects in the middle of this room. Jump on top of them, and then look to your left, where you can find a ledge with a few plants on it. Next to the plants, you can find the third memory.

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Memory 4: Rotating Platforms

4A

This memory is easy to miss, which is why we strongly suggest you be patient and don’t rush in. After you kill all the Hive enemies in the big room after the purple (or pink) room, there will be a hole in the ground. Jump inside the hole, and you will find yourself inside a cylinder with one way out. Don’t exit the cylinder yet. Stand on the edge of the exit gate and look down, where you will see three different rotating platforms. You need to jump over the platform that is rotating on top of the others.

Now that you are on the platform, go to its front edge, which is the closest to the tall bar in the middle. The memory is actually located on that bar, and you need to wait for the platform to rotate until you see it. You can collect it while you are on the platform.

Memory 5: First Dive Into The Water

5A

After collecting the fourth memory, just continue your way down until you reach a pool. This is the first time you are going to dive into the water.

As soon as you dive, you will land in a room with is a half-open door with red lighting. Behind that door, you will find the fifth memory on the ground.

Memory 6: Dive Deeper

6A

Exit the red door and look forward, where you can see a breached glass wall with a lit lamp dropped on the edge of it. There is also a bubble next to that lamp in the air. That’s your way out. Jump off and look down instantly; now you should look for the third metal platform to land on.

The first metal platform is just beneath the point you jump off, which you may not be able to see if you don’t look down fast, the second one is a bit further, and the third one is beneath it. Keep in mind that there is also one more platform beneath the third metal area, but you need to land on the third one, which we have marked in the images above.

As soon as you land, you can spot a big fan in the middle of the platform. Pass by the fan and head to the left. Go upstairs and turn left again. Continue following the path to the edge of the metal platform, where you can collect the next Memory of Darkness.

Memory 7: Shards Of Glass

7A

Head to the fan in the middle after collecting the sixth memory, and you will be lifted to a new room. There is a white door that will lead you inside another cylinder, but this one is inside the water. Get out of the cylinder and dive deeper using the gap between the middle bar and the hole. Continue to fall off until you see a big round closed gate on the ground. Here, you will see a bunch of pillars, but only one of them has a lit red lamp on it.

Next to this pillar, you will find some shards of glass on the ground. Follow these shards to the edge of the platform but do not jump off. Turn left and follow the ledge. At the first corner, you will find a bubble to breathe. Now, continue ahead toward the second corner, but before your reach it, you will find the next memory on the ground.

Memory 8: “Reach The Wreckage” Checkpoint

8A

Use the same path to return to the location where you found shards of glass, but before you reach it, you will find one of those relatively big circular plants grown next to the ledge, use it to jump off and land on the metal platform below. Go to the middle of the platform and use the fan to go up inside a new room.

Go through the white door and jump inside the cylinder. Now, you are in a new room with a pool of water in the middle. As soon as you jump into the water, a checkpoint will appear on your screen saying “Reach The Wreckage.” Once you land, there are two different paths — one is a path with a series of round gates on the side, but you can’t see the end of the path.

On the opposite side, however, you will see another series of those gates, but the far end of this path is actually visible and there is a lit lamp at the end. Head towards the lamp and collect the next memory, which is in front of the lamp. You will need to head back to continue the dungeon afterward.

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Memory 9: Source Of Light

GD1

After facing the first group of Hive enemies inside the water, you will find another watery gate at the end of the room. After diving inside the water again, you will see a bubble in front of you, eat it and jump off to the next bubble. Then jump forward once more. Now, you should see another bubble in front of you, and in the background, there is a giant source of light.

Eat the bubble and then turn right. At the end of the path, you will find another Memory of Darkness. In order to continue the mission, follow the opposite path.

Memory 10: Hive Sewer

10B

This one is located in the Hive tunnels that you get into after exiting the ocean. The moment when you slip inside a Hive tunnel and then find yourself in a room with multiple tunnels on the wall is when you need to stop rushing. Once you are in this room, go to the end with a blocked gate. Look at the top row of tunnels and start counting them. You need to get inside the 4th tunnel.

This will lead you to a bridge on the other side. If you look right, you will spot a sewer pipe with water coming out of it. You will find the next memory inside that sewer. So, jump on top of the sewer on your left, and then jump inside the target sewer to collect the memory piece.

Memory 11: Defeat Ecthar

11A

For this one, you need to kill the first boss in the dungeon: Ecthar. After killing the boss, follow the path toward the final encounter. On your way, you will reach another of those Hive tunnels where you’ll actually encounter a bunch of enemies waiting for you.

There is a blocked gate on the left side when entering this tunnel. The memory is located behind that gate.

Memory 12: Defeat The Final Boss

12A

This one will only appear after killing the final boss. When the loot chest appears inside the heart of Oryx, get your loot. Now, look at the chest and then a bit left. Follow the path to reach the first watery gate. Dive inside the water and then exit from the other side. This place used to be the home of one of the Rune Symbol holders — Knight, Acolyte, or Wizard — during the fight. However, it now hosts one of those Hive icons that you need to look at it through a green circle. This could be a bit annoying as the location of the green circle makes it tough to align with the Hive icon. But if you jump over the plant next to the waterfall, you can make it.

When you align your line of sight with the Hive icon, it will disappear. Now move straight in the same direction that the Hive icon was located, and at the end of the road, you will find a small passage that requires you to crouch to pass through.

Go to the other side of this tunnel, and you will find the final memory piece inside a small cave.

NEXT: Destiny 2: How To Get The Dream Warrior Title

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