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Tears Of The Kingdom’s Newly Discovered ‘Stack Nudging’ Technique Is A Game Changer

Highlights

  • Tears of the Kingdom’s latest patch introduces Stack Nudging, a method that allows for more flexible connections and invisible connectors between building components.
  • By gluing objects together and stretching the glue through repeated stacking, the distance between parts can exceed normal limits.
  • The autobuild function saves the artificially stretched gimmick without the stretched glue, enabling the creation of contraptions with non-adjacent parts and opening up new building possibilities.

In Tears of the Kingdom’s latest 1.2.0 patch, a new method for creating more flexible (or invisible) connections between building components has been discovered. The method is called Stack Nudging according to its discoverer, ProfessorParsnips.

As seen in the Reddit video, the idea is to take any two-part gimmick with glue between the two parts and attach it to a stationary stake. After that, you can try to glue another third object to the gimmick, which will pull part of the two-piece gimmick in a certain direction and stretch the glue between the gimmick parts along with it. If you repeat this enough times, the glue inside the gimmick parts will stretch even more, and the distance between the parts will also grow beyond normal limits.

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The interesting part is that the autobuild function allows you to save the artificially stretched gimmick to your building encyclopedia, but without the stretched glue between the parts. This means that you will get a building plan with invisible connectors between the parts. And this will allow you to create contraptions that are not confined to a certain physical configuration, and without needing the component parts to be adjacent to each other.

Many more building possibilities will be at everyone’s disposal, as this Reddit post has enumerated. We see user travvo creating a full-fledged planetarium with rotating stars and planet-like items. Another user, BlockOfRawCopper, has created a monstrous vehicle that can climb rivers, waterfalls, and even lava waterfalls (no need to pay people for armor anymore). There are also weapons of mass destruction like the Black Wyrm Nx and Jaeger V5, which now have more parts and more flexibility between those parts thanks to the invisible connections.

The idea of getting creative with how building components are stuck together is not new, and is commonly known among Zelda fans as Q-linking. What Stake Nudging–a varient of Q-linking–adds is the ability to connect parts that normally can’t be connected, like rails, by gluing them to one or the other parts of the gimmick you’re creating with invisible glue. It may sound confusing on paper, but there are already many applications that make experimenting with Stake Nudging worthwhile, and there’s bound to be more discoveries for this technology in the future.

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