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Tchia

Tchia is a beautiful game to sit down and explore for hours.
There’s a lot of room for improvement which is a good thing when the first
Tchia is a beautiful game to sit down and explore for hours.
There’s a lot of room for improvement which is a good thing when the first instalment into Awaceb’s small studio has already ticked many boxes that a lot of games don’t. Graphics: For its style it’s perfect, Zelda is the closest thing and I’d lean on BotW and Wind Waker the most. The sea looks incredible and you can explore it in many ways. The raft is a one man Sea of Thieves pirate ship where you can drop your anchor at anytime, adjust your sail for speed and hop off and warp into a bunch of animals to go exploring or deep sea diving. The lighting is exceptional, seeing the sun illuminate the clouds in front of it in any location of each island is a sight to behold if you can kick back and be adventurous. Music score: Award worthy. The music is both true to the games feel and if you’re like me you can get lost in it so easily. It has the perfect blend of paradise and wonder mixed with a family party vibe depending on your location and activity you’re currently doing. I’d be more amazed if you haven’t already noticed it fits well and isn’t just a cheap gimmicky soundtrack thrown together unrelated to the games atmosphere.
Innovation ideas: While BotW has new ways for combat and play style using the slate, Tchia has the ability to transform yourself into a number of items/ objects and animals to mimic their movements or if it’s an object then you can see how good the physics are. Room for improvement on some of these but still it’s a step in the right direction. Flying around as a bird exploring the islands is the best feature, I’m not too far in to say the soul jumping will later last as long as you want but I sure hope we can and also glide without a stamina bar too. That will keep me playing for longer if so.
Enemies & Story: I am very early stages into the game but so far the gangs of enemies are easy to take out, the main bad guy had a great introduction and better than my favourite Little Big Planet game which was 2. It grabbed my attention even though he squashed a crab which got my back up a little after the loveable one from the trailers but I’ll get my revenge later on I’m sure. Currently I’m too engrossed swinging off trees/ flying around, climbing buildings and jumping off. I’ve got to go back for my trophies which I left at my house to play the claw machine. Im loving the customisable outfits which are plenty! More to come tomorrow and especially over the weekend when I have more downtime but I’m already practicing melodies for a cool video cut I’ll post at the weekend. Review Score: I feel Tchia deserves a solid 8, anything lower than a 7 comes down to subjective reviews but anything lower than a 5 isn’t appreciating the work that has gone into this game and it isn’t a broken mess. So 6+ review scores are low but believable, 7-8 is where it’s at. I would top it to a 9 simply for the awesome soundtrack and pure passion project this has clearly been. It’s been my most wanted game for a long time and I hope the team work on a sequel to this over Sifu/ Scorn or any other that Kepler their parent company has made. Tchia is the crown, Sifu is the wearer and Scorn… won’t ruin my review. 10/10 from me for pure hope that this game receives a follow up. I’ve downloaded for free via PS+ Extra and bought it to help the developers as much as I can. Yes I’m the guy on Twitter who’s been liking each post for 2 years now and to everyone on the Awaceb team my hats off to you!
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