Diablo 4’s late-game progression system is vast. Once you’ve reached level 50, the fun really begins with the unlocking of your Paragon Board. Paragon Boards are large-scale customizable upgrades to your character. In these boards are empty sockets where players can socket special glyphs for even more customizability.
However, you may have noticed that you don’t have access to all of these Glyphs. Instead, you only seem to have access to the worst ones. This is because each class has twenty findable glyphs and a handful of free ones. For more information on how to get these glyphs, what they do, and which Sorcerer Glyphs are the best keep reading.
Updated by Abigail Angell on July 12th, 2023: With Season 1 quickly approaching, the number of people wondering what Paragon Glyphs are the most powerful is rising. To satisfy their curiosity, we’ve expanded the last section of the article to go into the top five Paragon Glyphs for Sorcerer, as well as tips for using them to the greatest effect.
How To Get Paragon Glyphs
While you will get access to all the Sorcerer’s Magic Glyphs when you unlock the Paragon Board at level 50, Rare Glyphs are just better in every way. To unlock the Rare Glyphs, you’ll need to pick up dropped glyphs while playing the game. Glyphs are most likely to drop from Elite and Boss enemies, although they’ve been known to appear in a chest or a Vendor’s shop as well.
To have the best chances of finding Paragon Glyphs, it is suggested to run content with many Elites and a Boss, such as Nightmare Dungeons.
All Paragon Glyphs For Sorcerers
Sorcerers only have five Magic Glyphs, while most classes have seven. However, they have twenty Rare Glyphs — the same as everyone else.
Name |
Rarity |
Effect |
---|---|---|
Advantage |
Magic |
For every 5 Willpower purchased within range, you gain +1.1% increased damage to Crowd Controlled targets |
Ruin |
Magic |
For every 5 Dexterity purchased within range, you gain +1.1% increased Critical Strike Damage. |
Slayer |
Magic |
For every 5 Dexterity purchased within range, you gain +1.1% increased damage to Elites |
Subdue |
Magic |
For every 5 Dexterity purchased within range, you gain +0.8% increased damage to Vulnerable targets |
Wisdom |
Magic |
For every 5 Intelligence purchased within range, you gain +0.5% increased damage. |
Adept |
Rare |
For every 5 Intelligence within range, Mastery Skills gain +3.0% increased damage. Mastery Skills have a 20% increased area |
Charged |
Rare |
For every 5 Intelligence purchased within range, Crackling Energy deals +4.0% increased damage Picking up Crackling Energy grants you 5%[x] increased damage for 5 seconds, up to 15%[x] |
Conjuror |
Rare |
For every 5 Intelligence within range, Conjuration Skills gain +4.0% increased damage Conjuration Skills have a 20% increased duration. |
Control |
Rare |
For every 5 Dexterity purchased within range, you deal +4.5% increased damage to Crowd Controlled targets. You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies. |
Destruction |
Rare |
For every 5 Dexterity purchased within range, Core Skills deal +6.0% increased Critical Strike Damage Critical Strikes increase all damage the enemy takes from you by 2%[x] for 10 seconds, up to 12%.[x] |
Electrocute |
Rare |
Paragon nodes within range gain a +40% bonus to their Lightning damage and damage reduction modifiers. Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen. |
Elementalist |
Rare |
Paragon nodes within range gain a +40% bonus to their Non-physical damage and damage reduction modifiers. Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5%[x] for 10 seconds, stacking once per element. |
Enchanter |
Rare |
For every 5 Intelligence purchased within range, you deal +2.0% increased Non-physical damage. For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skill’s element. |
Exploit |
Rare |
For every 5 Dexterity purchased within range, you deal +3.0% increased damage to Vulnerable targets. Dealing damage to a Vulnerable enemy increases your damage by 1%[x] for 6 seconds, up to 10%[x] |
Flamefeeder |
Rare |
For every 5 Dexterity purchased within range, you deal +3.0% increased damage to Burning targets. You deal 10%[x] increased direct damage to Burning enemies. |
Frostbite |
Rare |
For every 5 Willpower purchased within range, you deal +4.5% increased damage to Chilled targets. Enemies deal 13% reduced damage to you for 5 seconds after they are no longer Frozen |
Imbiber |
Rare |
For every 5 Willpower purchased within range, you deal +4.0% increased damage while Healthy You gain +30% increased Potion Healing. |
Pyromaniac |
Rare |
Paragon nodes within range gain a +40% bonus to their Fire damage and damage reduction modifiers. Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by 2%[x] for 6 seconds, up to 10%[x] |
Reinforced |
Rare |
Grants +50.0% bonus to all Rare nodes within range. You gain a 10% Damage Reduction while you have an active Barrier. |
Tactician |
Rare |
Grants +50.0% bonus to all Rare nodes within range. You deal 10%[x] increased damage for 4 seconds after casting a Defensive Skill. |
Territorial |
Rare |
For every 5 Dexterity purchased within range, you deal +3.0% increased damage to Close targets. You gain a 10% Damage Reduction against Close enemies. |
Torch |
Rare |
For every 5 Willpower purchased within range, you deal +3.0% increased Burning damage. You deal 2%[x] increased damage per Nearby Burning enemy, up to 12%[x] |
Unleash |
Rare |
Grants +50.0% bonus to all Magic nodes within range. After spending 50 Mana, you deal 6.7%[x] increased damage and gain 6.7% increased Mana Regeneration for 3 seconds. |
Warding |
Rare |
Grants +50.0% bonus to all Rare nodes within range. You take reduced damage the less Mana you have, up to 13%. |
Winter |
Rare |
Paragon nodes within range gain a +40% bonus to their Cold damage and damage reduction modifiers. Whenever you Chill an enemy, you deal 3%[x] increased Cold damage for 10 seconds, up to 15%[x] |
Best Paragon Glyphs For Sorcerers
Unlike most classes, which only have two or three standout options, many of the Sorcerer Glyphs are considered high-tier. The four best are Control, Exploit, Imbiber, and Territorial. Additionally, while more situational, Elementalist is nothing to sneeze at either.
Control
Control provides a large buff to damage Crowd Controlled enemies. You can expect the biggest numbers to come from hitting Stunned or Frozen targets, although Chilled and Slowed enemies will also take substantially more damage. This is great news for ice-focused Sorcerers, as many of their spells are capable of Chilling or Freezing targets.
Exploit
Exploit is similar to Control, but procs on Vulnerable targets. The Vulnerable status condition is very important for late-game damage, and most builds should have a reliable way of applying it. To get the most out of this glyph, place it near Dexterity Nodes.
Imbiber
Imbiber is a glyph that all classes have a similar (although tweaked) version of. The reason why it is good for sorcerers is due to their relatively nonmobile but squishy nature. Imbiber’s ability to buff your Health Potions as well as rewarding your fancy footwork with a damage bonus makes it a great addition to any build.
Territorial
Territorial’s free defensive stats make a big difference in your survivability, something that many Sorcerer builds lack. While you’ll want to be doing damage from range, this isn’t always possible due to enemies running up to you and having no minions to block their way. As a result, damage reduction from close enemies can come in clutch during those surprise ambushes.
Elementalist
While most builds rely on a primary element, you can also create a build that cycles through multiple damage types. If this is the path you’ve chosen, Elementalist becomes a top-tier glyph. It provides a damage bonus for hitting enemies with non-physical damage, which can stack when applied with multiple elements. If you can stack all three damage types in quick succession, all enemies hit will take 15% increased damage from you for 10 seconds.
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